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Demul naomi emulator full screen
Demul naomi emulator full screen











Demul crashes when Fade tries to draw on top of it in windowed and fullscreen modes. If you use Fade_Out, the module will disable it. If your ini keys are not being read or not writing to their existing keys in the demul inis, create a new file and copy/paste everything from the old ini into the new one and save. For some reason demul's ini files can get corrupted and ahk can't read/write to them correctly. Windowed Fullscreen doesn't seem to work as demul does not allow stretching of its window or if using DX11, choose fullscreen in the video options and then match the windows resolution to your desktop. Either use DX10 which does support fullscreen for Gaelco GPUDX11 does not yet support Gaelco in true fullscreen mode. You will always be presented with the rom selection window on launch. There is no known way to launch the desired Gaelco rom from CLI. Demul does not handle this like MAME, so the module does instead. Each pair of control tabs designates another real arcade control schema for a grouping of games. After configuring your controls manually in Demul, open padDemul.ini and Copy/paste the JAMMA0_0 and JAMMA0_1 (for naomi) or the ATOMISWAVE0_0 and ATOMISWAVE0_1 (for atomiswave) into RocketLauncherUI's module settings for each controls tab (standard, sfstyle, etc). Start a game of each control type (look in the RocketLauncherUI's module settings for these types, they all have their own tabs) and configure your controls to play the game. It has to calculate your resolution on first run. Windowed fullscreen will take effect the 2nd time you run the emu. Read the tooltip for the Fullscreen module setting in RocketLauncherUI on how to control windowed fullscreen, true fullscreen, or windowed mode You can define what plugin you want to use for each game in the module settings in RocketLauncherUI gpuDX10 and gpuDX11 are the only supported plugins. Use this number instead of the one I provided In case your control codes do not match mine, set your desired control type in demul, then open the demul.ini and find section PORTB and look for the device key. Set your Video Plugin to gpuDX11 and set your desired resolution there Make sure the awbios, dc, hikaru, naomi, naomi2, saturn.zip bios archives are in any of your rom paths as they are needed to play all the games. Module will automatically set your rom path for you on first launch Rom_Extension should include 7z|zip|gdi|cue|cdi|chd|mds|ccd|nrg GDI images must match mame zip names and be extracted and have a. moduleName ini must be placed in same folder as this module if you use the provided example, just be sure to rename it to just Demul.ini first so it matches the module's name

demul naomi emulator full screen

Required - moduleName ini example can be found on GIT in the Demul module folder Required - control and nvram files setup for each game/control type













Demul naomi emulator full screen